Happy Doomsday!
20 years ago today, id Software unleashed Doom, and video gaming has never been the same since. Polygon has a good article on the significance of Doom, while Wired has a great interview with...
20 years ago today, id Software unleashed Doom, and video gaming has never been the same since. Polygon has a good article on the significance of Doom, while Wired has a great interview with...
Often, timing is everything. In late 1996, the timing was perfect for 3Dfx Interactive, a developer of 3D video acceleration technology. As prices for EDO memory were crashing and id Software‘s Quake was becoming a massive hit...
I was a fortunate computer gaming geek that got to experience the heyday of 3DFX’s hardware injection into the PC gaming scene. At first I thought having a dedicated 3D card was crazy talk...
When Trip Hawkins founded Electronic Arts in 1982, he did so with a vision that a software company should borrow from the record industry for its business model. Bob and Phyllis Jacob, on the...
Late 1983 through 1984 were a pivotal time for the computer and video game industry. The Great Video Game Crash seemed to have no end in sight. Atari, careening towards bankruptcy, was drastically slashing...
December 31st, 1995, the last of Bill Watterson‘s Calvin & Hobbes cartoon strips ran, ending a 10-year run of brilliance and influence over a new-generation of cartoonists. Watterson left the industry he didn’t really...
Antonio Prohias was the most celebrated cartoonist in Cuba, winner of multiple awards, and especially known for his biting political cartoons. In 1959, Fidel Castro honored Prohias personally, but by 1960, Castro had himself...
In 1984, George Lucas expanded his empire, and the Lucasfilm Games brand launched by releasing two games. Rescue on Fractalus! was a first-person flight-rescue simulation, similar to Choplifter. It certainly was a fun game,...